Suppose you have a position where the head, hands and fingers are visible and are in contact. Very often, starting with the artist tries to pull out each of these elements separately. This approach will inevitably lead to frustration and, finally, often to fail.
Instead of drawing each element separately, it should be the first step in the design of the Arabesque "everything", the outline of the character. Arabesque, which includes the part other than the title (in this case, the head, fingers and arms), is called the "concept".
For beginners, it is better to reduce the construction at its most basic form, which ignores all the details, such as swelling of the fingers and hair. Experience that you can add at least without much difficulty.
Good design (also known as complete Arabesque) contains also a singular rhythm gestural details. In other words, this rhythmic gesture exists independently of the details.
When you draw an object or head check the ratio between the height and width is quite simple. The general rule is that the width of the head is compared to its length using the base of the Chin as an important reference point.
If for some reason, the Chin is hidden (e.g. arm and fingers), they must find another milestone. Arm, jaws or magic fingers are good places to find these new monuments.
Once you draw acceptable construct must be checked for accuracy. To do this, for example, we are able to either horizontal or vertical length, which should be the same and determine whether they are essentially the same. Use all their knowledge of the observation. Use the General knowledge of anatomical with ears, eyes, etc.
When you are satisfied that the extractions of correct construction, you can continue to block the primary pattern of light and dark and take your first provisional facial areas blade design, namely, the position of the forehead, eyes, nose and mouth. Once again, if the usual sites for elements from some reason, you cannot use photography to provide appropriate substitutes.
Note block-elements of all, as soon as you draw them. This includes the fingers, hands and hair, if some of them are visible in a specific location, you draw. Remember always work from General to specific.
In addition, you must use a sharp pencil, take into account their knowledge of Anatomy and seek constantly Errors and, of course, correct.
Another portrait of pencil must now be worked on the development of a timbral punctuated with pencil 8B, H and 4 H 2, was stumping with graphite, with fingers or a stump and using the kneaded Eraser define light. All this would be in the paint.
Finally, you can decide how many of the details that you want to put in the drawing or as incomplete can leave the design. For example, you can leave some parts of the fingers or arms the unfinished. Or, if you want to highlight a part of the image, you can increase the detail in the part and other parts of the bit to leave unfinished.
These are some of the many ways that more complex portrait design, construction or complete pattern. One important thing to remember is to first draw a structure, so it's not the end of the element drawing one after another without maintaining cohesion. Following these rules will be safe on the proper way to draw more complex portraits.
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